Practical Physically-Based Shading in Film and Game Production

** Presentation release is pending speaker(s) authorization. **

Speaker(s):
Stephen McAuley
Ubisoft Montreal

Stephen Hill
Ubisoft Montreal

Naty Hoffman
Activision

Yoshiharu Gotanda
Tri-Ace

Brian Smits
Pixar

Brent Burley
Disney Animation

Adam Martinez
Sony Imageworks

Track:
Practical Physically-Based Shading in Film and Game Production

Practical Physically-Based Shading in Film and Game Production

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