Practical Physically-Based Shading in Film and Game Production
** Presentation release is pending speaker(s) authorization. **
Speaker(s):
Stephen McAuley
Ubisoft Montreal
Stephen Hill
Ubisoft Montreal
Naty Hoffman
Activision
Yoshiharu Gotanda
Tri-Ace
Brian Smits
Pixar
Brent Burley
Disney Animation
Adam Martinez
Sony Imageworks
Track:
Practical Physically-Based Shading in Film and Game Production